机制说明
( 流血造成持续性物理伤害,伤害取决於初始的物理伤害。移动时受到的流血伤害增加 200% )
(Bleeding deals Physical Damage over time, based on the base Physical Damage of …
( 流血造成持续性物理伤害,伤害取决於初始的物理伤害。移动时受到的流血伤害增加 200% )
机制说明
(Bleeding deals Physical Damage over time, based on the base Physical Damage of …
( 流血造成持续性物理伤害,伤害取决於初始的物理伤害。移动时受到的流血伤害增加 200% )